Since the audience are “hard core”, there’s limited appeal, and thus limited success to the games, so they’re going to be examples of studios with limited resources that either don’t make a lot ports, don’t make big announcements, or don’t have multiple projects in the first place to be a highlight at any particular venue.įor the qualities given, you’re pretty much only looking at Activision, Electronic Arts, Rockstar, Konami, and Nintendo. “hardcore audience” games tend to not have a “long history” of “high quality games”. A company with a long history and reputation for high quality video games for the more hardcore audience
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